[Editor’s Note: Updated on 10/21 at 11AM to ensure it is now reflective of the capabilities across both of our next-gen Xbox consoles following the unveil of Xbox Series S.]
As we enter a new generation of console gaming with Xbox Series X and Xbox Series S, we’ve made a number of technology advancements across hardware and software that will take your gaming experience to the next level. We’ve created the below guide to help familiarize yourself with some of the new terms we’re introducing to describe the tech and functionality of Xbox Series X and Xbox Series S.
Auto HDR– With Xbox Series X and Xbox Series S, existing Xbox games, including recent titles within the ID@Xbox program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X and Xbox Series S is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resources.
Auto Low Latency Mode (ALLM) – As part of commitment to responsiveness for the next generation of console gaming, Xbox Series X and Xbox Series S support Auto Low Latency Mode (ALLM) with capable displays. ALLM automatically enables your display’s lowest latency mode when you start playing. This functionality exists on Xbox One consoles today
Backward Compatibility – At Xbox, we’ve made a promise to compatibility: you can expect thousands of your favorite games across four generations of gaming, your Xbox One gaming accessories, your Xbox gaming legacy, and industry-leading services like Xbox Game Pass to work with Xbox Series X and Xbox Series S. Backward compatible games will benefit from the power and performance of both consoles, resulting in steadier framerates, faster load times, improved resolution and visual fidelity. Xbox Series S is also compatible with thousands of digital backward compatible titles, but as it digital only, it does not support physical discs. Fans and game creators can feel confident they will be able to play and create the best version of their games on the Xbox Series X and Xbox Series S.
DirectML – Xbox Series X and Xbox Series S support Machine Learning for games with DirectML, a component of DirectX. DirectML leverages unprecedented hardware performance in a console, with Xbox Series X benefiting from over 24 TFLOPS of 16-bit float performance and over 97 TOPS (trillion operations per second) of 4-bit integer performance on Xbox Series X. Machine Learning can improve a wide range of areas, such as making NPCs much smarter, providing vastly more lifelike animation, and greatly improving visual quality.
DirectStorage – DirectStorage is an all new I/O system designed specifically for gaming to unleash the full performance of the SSD and hardware decompression. It is one of the components that comprise the Xbox Velocity Architecture. Modern games perform asset streaming in the background to continuously load the next parts of the world while you play, and DirectStorage can reduce the CPU overhead for these I/O operations from multiple cores to taking just a small fraction of a single core; thereby freeing considerable CPU power for the game to spend on areas like better physics or more NPCs in a scene. This newest member of the DirectX family is being introduced with Xbox Series X and Xbox Series S and we plan to bring it to Windows as well.
Dynamic Latency Input (DLI) –Another innovation we are making to reduce latency for Xbox Series X and Xbox Series S is Dynamic Latency Input (DLI). With DLI, developers can more accurately synchronize the player’s input with the game’s simulation and render loop, even further reducing input latency while playing the game.
GPU Work Creation – Xbox Series X and Xbox Series S add hardware, firmware and shader compiler support for GPU work creation that provides powerful capabilities for the GPU to efficiently handle new workloads without any CPU assistance. This provides more flexibility and performance for developers to deliver their graphics visions.
Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.
Hardware Decompression – Hardware decompression is a dedicated hardware component introduced with Xbox Series X and Xbox Series S to allow games to consume as little space as possible on the SSD while eliminating all CPU overhead typically associated with run-time decompression. It reduces the software overhead of decompression when operating at full SSD performance from more than three CPU cores to zero – thereby freeing considerable CPU power for the game to spend on areas like better gameplay and improved framerates. Hardware decompression is one of the components of the Xbox Velocity Architecture.
IntelligentDelivery – Microsoft’sdeveloper facing technology to reduce the size of game installs. IntelligentDelivery empowers developers to only install the pieces of the game you need,thereby minimizing the amount of content that needs to be installed ordownloaded to the SSD.
Latency – Latency refers to responsiveness of the console and controller, including the time it takes for your input to be registered by your console and then displayed on your screen. Reducing latency results in a more connected and immersive experience. Xbox Series X and Xbox Series S will be our most responsive consoles ever featuring ultra-low latency with advanced technology that minimizes latency at every stage of the gaming pipeline so that you instantly see the impact of your actions on the screen.
Mesh Shading – Mesh shading will enabledevelopers to dramatically improve the performance and image quality whenrendering a substantial number of complex objects in a scene. As an example,mesh shaders could enable the player to experience asteroid belts and fields offlowers in more pristine detail without seeing a loss in performance.
NativeResolution – NativeResolution is an Xbox Series X backwards compatibility enhancement for select XboxOne games that allows them to render at native 4K even if they weren’toriginally designed for 4K.
Optimized for Xbox Series X|S – Games built by the developer to take advantage of the unique capabilities and performance of next-gen Xbox consoles. These include new titles built natively using the Xbox Series X and Xbox Series S development environment as well as previously released titles that have been rebuilt or updated specifically for Xbox Series X and Xbox Series S. They will showcase unparalleled load-times, visuals, responsiveness and framerates up to 120 fps.
ParallelCooling Architecture– Parallel Cooling Architecture is the name of the innovative system design usedto cool Xbox Series X. Building a console that delivers four times theprocessing power of Xbox One X in the most quiet and efficient way – somethingthat is critically important with all the extra power of our next generationconsole – led to its unique vertical design.
Project Acoustics – Incubated over a decade by Microsoft Research, Project Acoustics accurately models sound propagation physics in mixed reality and games, employed by many AAA experiences today. It is unique in simulating wave effects like diffraction in complex scene geometries without straining CPU, enabling a much more immersive and lifelike auditory experience. Plug-in support for both the Unity and Unreal game engines empower the sound designer with expressive controls to mold reality. Developers will be able to easily leverage Project Acoustics with Xbox Series X and Xbox Series S through the addition of a new custom audio hardware block.
Quick Resume – A new feature powered by the technical capabilities and the innovative Xbox Velocity Architecture in Xbox Series X and Xbox Series S, Quick Resume enables players to seamlessly switch between multiple titles and resume instantly from where you last left off.
RDNA 2 – The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading. Our new Xbox consoles are uniquely positioned to take advantage of the full feature set of RDNA 2 in hardware, only possible on Xbox consoles.
Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.
Smart Delivery – Smart Delivery is a new technology introduced with Xbox Series X and Xbox Series S that will ensure you always play the best version of the games you own for your console, across generations. Titles that support Smart Delivery will automatically detect what device you are playing on – Xbox Series S, Xbox Series X or Xbox One – and deliver the best version of the game available to you, ensuring you only ever have to purchase your games once. For example, this means if you purchase the Xbox One version of a supported title, we will identify and deliver the best version of it to your Xbox One, as usual. If you decide to jump into the next generation with Xbox Series X or Xbox Series S, we will automatically provide the Optimized version of the game at no additional cost if and when it becomes available. Smart Delivery is available to all Xbox developers. Furthermore, all Xbox Game Studios titles that are Optimized for Xbox Series X and Xbox Series S, including Halo Infinite, will support Smart Delivery.
Spatial Sound – Spatial Sound delivers deeply immersive audio which enables the player to more accurately pinpoint objects in a 3D play space. With full support for Dolby Atmos, DTS:X and Windows Sonic, Xbox Series X and Xbox Series S have custom audio hardware to offload audio processing from the CPU, dramatically improving the accessibility, quality and performance of these immersive experiences.
TFLOPS(Teraflops) – TFLOPS (or “teraflops”) stands forTrillion Floating-point Operations Per Second and is a measure of rawmathematical performance of a GPU. While Xbox Series X delivers 12 TFLOPS of32-bit float performance, two times that of the Xbox One X, the architecturalefficiency improvements brought by AMD’s RDNA 2 architecture plus our nextgeneration features such as Variable Rate Shading (VRS) and hardwareaccelerated DirectX Raytracing means that Xbox Series X will deliver well overtwice the effective graphics performance of Xbox One X for games.
VariableRate Shading (VRS) –Variable Rate Shading increases GPU efficiency byconcentrating shader work where it’s most needed and reducing shader work in areaswhere it won’t be noticeable. With minimal developer effort, VRS significantlyimproves GPU performance resulting in more stable and higher resolutions andframe rates with no perceptible loss in visual quality.
Variable Refresh Rate (VRR) – Variable Refresh Rate is a new addition to HDMI 2.1 which enables capable displays to refreshed as fast as the console can render images, thereby eliminating tearing, increasing smoothness, and reducing latency. We have been working with the industry’s leading TV manufacturers to ensure the display ecosystem is ready for the features we are bringing with Xbox Series X and Xbox Series S.
Seagate Storage Expansion Cardfor Xbox Series X|S – Built in partnership with Seagate, this 1 TB custom storage solution expands storage capacity of Xbox Series X and Xbox Series S with the full speed and performance of the Xbox Velocity Architecture Previous generation Xbox titles can still be played directly from external USB 3.2 hard drives. However, to receive all the benefits of the Xbox Velocity Architecture and optimal performance, Xbox Series X and Xbox Series S Optimized games should be played from the internal SSD or Storage Expansion Card.
Xbox Velocity Architecture – The Xbox Velocity Architecture is the new architecture we’ve created for the Xbox Series X and Xbox Series S to unlock new capabilities never-before seen in console development. It consists of four components: our custom NVMe SSD, a dedicated hardware decompression block, the all new DirectStorage API, and Sampler Feedback Streaming (SFS). This combination of custom hardware and deep software integration allows developers to radically improve asset streaming and effectively multiply available memory. It will enable richer and more dynamic living worlds unlike anything ever seen before. It also effectively eliminates loading times, and makes fast travel systems just that: fast.
Xbox Wireless Protocol – One of the first points to reduce latency is within the communication between your controller and your console. By bringing our existing high-bandwidth, low-latency wireless protocol on the Xbox One family of devices to Xbox Series X and Xbox Series S, we’re able to not only reduce latency in your gaming experience but also ensure all of your existing Xbox One gaming accessories will be compatible with both consoles.
Zen 2 – The custom designed processor in the Xbox Series X and Xbox Series S leverages AMD’s latest Zen 2 CPU architecture. Zen 2 provides a significant advancement in CPU performance delivering more than 4 times the performance of an Xbox One X.
120 FPS – With support for up to 120 frames per second (FPS), Xbox Series X and Xbox Series S allows developers to exceed the more traditional 60 FPS in favor of heightened realism and more precise controls for fast-paced action.