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Admiral
Second Lieutenant
- Jan 4, 2017
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For anyone who cares to know (the wiki doesn't really say much about the precursors, and apparently it seems as though completing these event chains is hard and buggy), the Yuht were gigantic lifeforms around a hundred meters tall (it was rare for there to be more than two or three on a single ship) who used their long lifespans and some sort of hibernation/cyrosleep to travel the stars at sub-FTL speeds. Biologically speaking, they reproduced through use of eggs on "hatchery worlds".
In any case they establish an empire and are all alone in the galaxy. They set up a listening array and a museum of hoaxes relating to evidence of alien life, only for them to actually discover an FTL civilization.
Considering the threat too great from this new civilization, they ended up declaring war in an attempt to exterminate this FTL empire, but they underestimated their opponent and lost with the price of defeat being their entire society.
Can anyone offer me the story behind other precursor event chains? I presume you only get one per playthrough so I'd rather just ask instead of playing the game for a thousand hours to receive and complete the chains for the other 3 precursor races. Also I'm the kind of guy who doesn't really mind spoilers. If anything spoilers make me want to see something for myself.
Slynx
Кысь
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- #2
Admiral said:
hard and buggy
how is that? aren't you just need to find 6 anomalies?
Drowe
Major
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I finished the Vultron Event chain in my current game. It was a bit underwhelming, so I only remember that they commited collective suicide, blowing a huge hole in their planet with an antimatter explosion.
Elimdur
More Events Mod Team
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- #4
If you want to know the full story and you don´t mind spoilers, just read the precursor localisation file.
M
Me_
Myself
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I finished Cybrex, First League and Irassia. Cybrex is by far the most interesting due to both best reward and the fact that it references the overall AI-biological life conflict. First League is about the folly of Global Food and Irassia is about an incurable virus. Both of them are perfectly straightforward stories, only Cybrex have a twist as to how they were eventually destroyed.
TwiceAHuman
Heretic Burger
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- #6
Yea-yea they died because they were stupid, we all heard the stories.
GAGA Extrem
Per Ardua Ad Astra
QA
External QA
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- #7
Drowe said:
I finished the Vultron Event chain in my current game. It was a bit underwhelming, so I only remember that they commited collective suicide, blowing a huge hole in their planet with an antimatter explosion.
The Vultaum are actually the ones that pierced the veil. They were convinced that they were just part of a giant simulation and concluded that their only way out was to cease existing.
The First League ended as the food supply to their homeworld broke down (due to infighting and a foreign invasion), starving most of the population on the almost fully urbanized homeworld.
The Irassians were a hegemonic empire that fell because one of their vassals managed to get its hands on a deadly plague that only affected their Irassian overlords.
The Cybrex started an all-out war against organics, but changed their views during their campaign and aborted it. They retreated back to a single system, built a Ringworld and isolated themselves. When explorers discoverd the Ringworld later on, an allaince of organics destroyed the Ringworld due to the fear of another attack. The Cybrex did nothing to prevent their destruction.
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Elimdur
More Events Mod Team
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- #8
GAGA Extrem said:
The Vultaum are actually the ones that pierced the veil. They were convinced that they were just part of a giant simulation and concluded that their only way out was to cease existing.
Honestly i like the story of all the precursor quests but the rewards are totally underwhelming. The only exception would be the Cybrex with their destroyed ringworld. When the restoration of ringworlds will finally be possible after utopia - Wiz mentioned this is planned though not yet coded - this would make the cybrex quest chain the only precursor chain with a real reward ( to a degree it is already as it adds a source of living metal ). Getting another quest would be like drawing a blank.
GAGA Extrem
Per Ardua Ad Astra
QA
External QA
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- #9
I think the precursor chains are supposed to be more of a text puzzle than actual gameplay reward thing.
Either way, the rewards have been slightly tweaked in Utopia (don't expect wonders, it's just a minor change).
As per usual: Not final changes are not final.
M
Me_
Myself
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- #10
GAGA Extrem said:
I think the precursor chains are supposed to be more of a text puzzle than actual gameplay reward thing.
Either way, the rewards have been slightly tweaked in Utopia (don't expect wonders, it's just a minor change).
As per usual: Not final changes are not final.
Have you considered expanding upon them? They seem like a good starting poiunt for a number of stories. Finding all the hoimeworlds of the First league, repowering Cybrex cosciousness, discovering a still-living Yuht slowly floating through space in one of their non-FTL ships, etc...
scaper12123
Lt. General
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- #11
Slynx said:
how is that? aren't you just need to find 6 anomalies?
yeah but good luck finding them, or even getting them to spawn through the random events which sometimes don't even make the anomalies appear.
Elimdur
More Events Mod Team
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- #12
scaper12123 said:
yeah but good luck finding them, or even getting them to spawn through the random events which sometimes don't even make the anomalies appear.
True, but in my opinion more porblematic is the fact that there are multiple problems in the precursor events themselves. Wrong flags and so on that can prevent you from being able to complete your quest. These problems have been reported multiple times and i hope they will be fixed in the banks update.
For the time being I can only suggest using one of the available precursor fix mods. For example Risa`s precursor fix or my own.
scaper12123
Lt. General
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- #13
Elimdur said:
True, but in my opinion more porblematic is the fact that there are multiple problems in the precursor events themselves. Wrong flags and so on that can prevent you from being able to complete your quest. These problems have been reported multiple times and i hope they will be fixed in the banks update.
For the time being I can only suggest using one of the available precursor fix mods. For example Risa`s precursor fix or my own.
What the devs need to do is just have a bunch of systems spawn that act as the precursor locations rather than having them be completely random. Hell, if they did that then they could craft a much more interesting story and consequential series of events. It surprises me how I don't get anything much special out of the precursor events, and yeah it would remove a slight value of randomness but relying on procedural generation for most things is usually unreliable.
A
Admiral
Second Lieutenant
- Jan 4, 2017
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- #14
Elimdur said:
If you want to know the full story and you don´t mind spoilers, just read the precursor localisation file.
How would I read the files?
Elimdur
More Events Mod Team
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- #15
Admiral said:
How would I read the files?
you could use notepad++ for example. The files lie in Steam\steamapps\common\Stellaris\localisation\events_l_english.yml starting at line 1030
Machiavellian
Alternate Historian
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My Irrassian event chain died. I found the Irrassian homeworld, but since I was in a federation my federation allies might have scanned it first or something. I surveyed the whole system, but nothing happened and find Irrassia situation log file remains.
Elimdur
More Events Mod Team
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- #17
Machiavellian said:
My Irrassian event chain died. I found the Irrassian homeworld, but since I was in a federation my federation allies might have scanned it first or something. I surveyed the whole system, but nothing happened and find Irrassia situation log file remains.
This is one of the problems i mentioned. Someone surveyed the planet first and the event (resulting from an anomaly placed on that planet) that happens when first surveying "should" set a global flag which is checked for in the trigger for the next one performing a survey on this planet. As the global flag does not exist everyone but the first is screwed.
@GAGA Extrem
Sorry for disturbing you again, but do you know if these bugs have been solved in the next update?
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Slynx
Кысь
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- #18
scaper12123 said:
yeah but good luck finding them, or even getting them to spawn through the random events which sometimes don't even make the anomalies appear.
i have no problems with it. usually if i'm not lazy and i wanna chase this chain i complete it even before i get battleships. just spam few science ships and survey (don't bother completing anomalies. just find them and go to the next.
and NEVER trade for maps with other empires or curators.
GAGA Extrem
Per Ardua Ad Astra
QA
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- #19
Me_ said:
Have you considered expanding upon them? They seem like a good starting poiunt for a number of stories. Finding all the hoimeworlds of the First league, repowering Cybrex cosciousness, discovering a still-living Yuht slowly floating through space in one of their non-FTL ships, etc...
As a modder - yes. Sorta.
I'd actually like to add a "Meta-Victory" related to the Vultaum that can be accomplished by make your empire pierce the veil and "leave the game".
As a Paradox employee - no.
I report bugs, content design is not my place.
As for the bugs - I dunno.
The best chance to get them fixed is making a proper bug report (including screen + repro saves) in the related forum.
M
Me_
Myself
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GAGA Extrem said:
As a Paradox employee - no.
I report bugs, content design is not my place.
I know this is a bit off-topic, but that's quite interesting - do you keep strictly to your job descrptions? Scripters only do scripting, content designers design stuff and QA only reports bugs, etc.? E.g. if you find a bug that you know is caused by something in the script and you know what exactly and how to fix it, does it have to be done by scripters?
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